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     DarkMarsh bug
    Filed under: — David @ 1:48 pm

    I finally got around to downloading the Titan Onslaught Map Pack, and wouldn’t you know it, it uncovers a bug in Flag Domination. If you play on ONS-DarkMarsh, the A flag base doesn’t get placed. It looks like it’s trying to place it on the center island, and somehow the placement of that power node is weird. I may have to fall back to nearby PathNodes like I did for unreachable power cores.

     Flag Protection
    Filed under: — David @ 2:43 pm

    Once I get my PC set up again (still getting settled after the move), I should check and see if the Flag Protection mutator works with Flag Domination. There are basically three possibilities: 1) it just works; 2) a few tweaks are needed; 3) Flag Protection has some stuff that’s hard-coded to only work with CTF. We’ll see…

     Good news and bad news
    Filed under: — David @ 9:17 pm

    Just got this from FilePlanet about Flag Domination 3.3:

    Sorry, your submission to FilePlanet titled and submitted 2/28/2005 4:25:48 PM, has been rejected.

    This might be because we already have the file, we found it inappropriate for FilePlanet, or you didn’t provide us enough information to process it.

    Your file has been approved and updated. Please disregard any other notices.

    Rejected, approved, and updated. Does your head hurt too?

     Scavenger is broken
    Filed under: — David @ 10:41 am

    I’ve been notified of a bug in Flag Domination which basically renders the Scavenger scoring mode useless: any points scored by the Red Team are instead awarded to the Blue Team. It’s been fixed for the next version.

    I always liked Incursion better anyway… :)

     Flag Domination 3.3
    Filed under: — David @ 9:59 am

    After leaving the beta out for a while, I’m finally posting Flag Domination version 3.3 final. Changes since 3.3b1 include:

    • Fixed vehicle teams and sudden death rounds in Incursion scoring
    • Players get points for capturing flags
    • Fixed the LOD setting for all screenshots

    And here are the highlights from 3.3b1 for those that missed it:

    • Changed the Timed scoring mode to score every 10 seconds, or 15 in VFD
    • Works correctly with maps that use ONSTurrets.u, such as ONS-TIM-SlateSE
    • Works correctly when a custom flag placement puts a B flag capture point at a power core
    • Custom flag placements for ONS-TIM-SlateSE and ONS-IslandHop

    Log in to the bugs database for full details or to report bugs and suggest features.

     Personal rewards
    Filed under: — David @ 5:29 pm

    I just discovered a rather glaring omission in Flag Domination: individual players don’t get rewards - points and Adrenaline - for scoring. Almost everything was in place for this to work with Rounds, with one key thing missing. For the other scoring modes, though, I totally left it out. But it was an easy fix. I’m a little unsure about awarding 25 Adrenaline (the normal amound for scoring) for every point in Timed scoring, so I’ll wait for user feedback on that.

    I made some improvements to FD-Ethkantes too, inculding my first adventure in terrain editing. One of these days I’ll get to where I’m actually happy with this map… and then I’ll use it to make a cool tutorial movie :)

     Flag Domination 3.3b1
    Filed under: — David @ 3:35 pm

    This beta release of Flag Domination features, in addition to lots of bug fixes, a change to the Timed Scoring mode where flags score every 10 seconds instead of every second. I’ve been wanting to do this for a while, and I’m very pleased with the change now that it’s done. This release also adds custom flag placements for ONS-IslandHop and ONS-TIM-SlateSE.

    For a full list of changes, log in to the bugs database.

     Timed scoring intervals
    Filed under: — David @ 12:29 am

    I finally started working on a change to Flag Domination that I’ve had in mind for a while: change the scoring interval in Timed Scoring from 1 second to 10 seconds (or whatever you have it set to for Rounds). The first advantage of this is that you can use similar Goal Score settings that way. This is good since keeping separate Goal Score settings for each scoring mode was harder in UT2004 so I didn’t do it. But even aside from that, I think this is an improvement to the game play. The fact that you don’t get anything until you’ve had the flag for a full 10 seconds heightens the tension when you’re defending, and when you’re attacking you can get the satisfaction of a last-second save.

    The main complication was with the announcer. There needs to be a countdown until the final point is scored, and figuring out when that will be is a bit complicated, especially with Flag Points on.

    All this is making me even more tempted to implement my Triple Domination idea, which would take Classic Domination and give it Flag Domination scoring. A few weeks ago I sent them an e-mail suggesting that they do it, but I never got a response.

    This is my personal blog. The views expressed on these pages are mine alone and not those of my employer.

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